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Rename empty() to is_empty()
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@@ -48,7 +48,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa
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ptr->get_nodes_in_group(*group, &nodes);
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// No need to bother if the group is empty
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if (!nodes.empty()) {
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if (!nodes.is_empty()) {
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MonoType *elem_type = mono_reflection_type_get_type(refltype);
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MonoClass *mono_class = mono_class_from_mono_type(elem_type);
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GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class);
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