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Rename empty() to is_empty()
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@@ -195,7 +195,7 @@ int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObje
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}
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} else {
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String error_str = scp.get_error();
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if (!error_str.empty()) {
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if (!error_str.is_empty()) {
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*r_error_str = GDMonoMarshal::mono_string_from_godot(error_str);
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}
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}
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