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Rename empty() to is_empty()
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@@ -839,9 +839,9 @@ godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_
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return self->size();
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}
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godot_bool GDAPI godot_packed_glyph_array_empty(const godot_packed_glyph_array *p_self) {
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godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self) {
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const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self;
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return self->empty();
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return self->is_empty();
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}
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void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self) {
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