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Rename empty() to is_empty()
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@@ -218,7 +218,7 @@ godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p
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godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self);
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godot_bool GDAPI godot_packed_glyph_array_empty(const godot_packed_glyph_array *p_self);
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godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self);
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void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self);
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