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Rename empty() to is_empty()
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@@ -572,7 +572,7 @@ void RenameDialog::rename() {
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// Forward recursive as opposed to the actual renaming.
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_iterate_scene(root_node, selected_node_list, &global_count);
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if (undo_redo && !to_rename.empty()) {
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if (undo_redo && !to_rename.is_empty()) {
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undo_redo->create_action(TTR("Batch Rename"));
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// Make sure to iterate reversed so that child nodes will find parents.
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