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Rename empty() to is_empty()
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@@ -293,7 +293,7 @@ void BoneTransformEditor::_key_button_pressed() {
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const BoneId bone_id = property.get_slicec('/', 1).to_int();
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const String name = skeleton->get_bone_name(bone_id);
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if (name.empty())
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if (name.is_empty())
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return;
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// Need to normalize the basis before you key it
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