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Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
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@@ -287,12 +287,12 @@ void ButtonArray::_notification(int p_what) {
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}
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}
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void ButtonArray::_gui_input(const InputEvent &p_event) {
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void ButtonArray::_gui_input(const Ref<InputEvent> &p_event) {
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if (
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((orientation == HORIZONTAL && p_event.is_action("ui_left")) ||
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(orientation == VERTICAL && p_event.is_action("ui_up"))) &&
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p_event.is_pressed() && selected > 0) {
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((orientation == HORIZONTAL && p_event->is_action("ui_left")) ||
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(orientation == VERTICAL && p_event->is_action("ui_up"))) &&
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p_event->is_pressed() && selected > 0) {
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set_selected(selected - 1);
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accept_event();
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emit_signal("button_selected", selected);
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@@ -300,18 +300,20 @@ void ButtonArray::_gui_input(const InputEvent &p_event) {
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}
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if (
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((orientation == HORIZONTAL && p_event.is_action("ui_right")) ||
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(orientation == VERTICAL && p_event.is_action("ui_down"))) &&
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p_event.is_pressed() && selected < (buttons.size() - 1)) {
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((orientation == HORIZONTAL && p_event->is_action("ui_right")) ||
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(orientation == VERTICAL && p_event->is_action("ui_down"))) &&
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p_event->is_pressed() && selected < (buttons.size() - 1)) {
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set_selected(selected + 1);
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accept_event();
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emit_signal("button_selected", selected);
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return;
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}
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if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index == BUTTON_LEFT) {
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Ref<InputEventMouseButton> mb = p_event;
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int ofs = orientation == HORIZONTAL ? p_event.mouse_button.x : p_event.mouse_button.y;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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int ofs = orientation == HORIZONTAL ? mb->get_pos().x : mb->get_pos().y;
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for (int i = 0; i < buttons.size(); i++) {
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@@ -324,9 +326,11 @@ void ButtonArray::_gui_input(const InputEvent &p_event) {
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}
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}
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if (p_event.type == InputEvent::MOUSE_MOTION) {
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Ref<InputEventMouseMotion> mm = p_event;
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int ofs = orientation == HORIZONTAL ? p_event.mouse_motion.x : p_event.mouse_motion.y;
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if (mm.is_valid()) {
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int ofs = orientation == HORIZONTAL ? mm->get_pos().x : mm->get_pos().y;
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int new_hover = -1;
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for (int i = 0; i < buttons.size(); i++) {
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