You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
This commit is contained in:
@@ -923,7 +923,6 @@ class VisualScriptDeconstruct : public VisualScriptNode {
|
||||
|
||||
void _update_elements();
|
||||
Variant::Type type;
|
||||
InputEvent::Type input_type;
|
||||
|
||||
void _set_elem_cache(const Array &p_elements);
|
||||
Array _get_elem_cache() const;
|
||||
@@ -952,9 +951,6 @@ public:
|
||||
void set_deconstruct_type(Variant::Type p_type);
|
||||
Variant::Type get_deconstruct_type() const;
|
||||
|
||||
void set_deconstruct_input_type(InputEvent::Type p_input_type);
|
||||
InputEvent::Type get_deconstruct_input_type() const;
|
||||
|
||||
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
||||
|
||||
VisualScriptDeconstruct();
|
||||
|
||||
Reference in New Issue
Block a user