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Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
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@@ -34,7 +34,7 @@
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#include "io/resource_loader.h"
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#include "scene/3d/sprite_3d.h"
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void SpriteFramesEditor::_gui_input(InputEvent p_event) {
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void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
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}
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void SpriteFramesEditor::_notification(int p_what) {
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