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Convert en_GB spelling to en_US with codespell
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@@ -125,7 +125,7 @@ void SceneReplicationInterface::on_reset() {
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}
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void SceneReplicationInterface::on_network_process() {
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// Prevent endless stalling in case of unforseen spawn errors.
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// Prevent endless stalling in case of unforeseen spawn errors.
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if (spawn_queue.size()) {
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ERR_PRINT("An error happened during last spawn, this usually means the 'ready' signal was not emitted by the spawned node.");
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for (const ObjectID &oid : spawn_queue) {
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