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[3.x] Add hints and default values to the uniform nodes in visual shader
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@@ -221,6 +221,7 @@ public:
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virtual bool is_generate_input_var(int p_port) const;
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virtual bool is_code_generated() const;
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virtual bool is_show_prop_names() const;
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virtual Vector<StringName> get_editable_properties() const;
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@@ -388,6 +389,8 @@ public:
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void set_global_code_generated(bool p_enabled);
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bool is_global_code_generated() const;
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virtual bool is_show_prop_names() const;
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void set_uniform_name(const String &p_name);
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String get_uniform_name() const;
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