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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Clean up/refactor GraphNode and make it more flexible

Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
This commit is contained in:
Hendrik Brucker
2023-08-09 18:31:15 +02:00
parent 08c578c54c
commit 5afe78bd9c
26 changed files with 1600 additions and 1537 deletions

View File

@@ -31,11 +31,33 @@
#ifndef GRAPH_NODE_H
#define GRAPH_NODE_H
#include "scene/gui/container.h"
#include "scene/resources/text_line.h"
#include "scene/gui/graph_element.h"
class GraphNode : public Container {
GDCLASS(GraphNode, Container);
class HBoxContainer;
class GraphNode : public GraphElement {
GDCLASS(GraphNode, GraphElement);
struct Slot {
bool enable_left = false;
int type_left = 0;
Color color_left = Color(1, 1, 1, 1);
Ref<Texture2D> custom_port_icon_left;
bool enable_right = false;
int type_right = 0;
Color color_right = Color(1, 1, 1, 1);
Ref<Texture2D> custom_port_icon_right;
bool draw_stylebox = true;
};
struct PortCache {
Vector2 pos;
int slot_index;
int type = 0;
Color color;
};
struct _MinSizeCache {
int min_size;
@@ -43,158 +65,77 @@ class GraphNode : public Container {
int final_size;
};
public:
enum Overlay {
OVERLAY_DISABLED,
OVERLAY_BREAKPOINT,
OVERLAY_POSITION
};
private:
struct Slot {
bool enable_left = false;
int type_left = 0;
Color color_left = Color(1, 1, 1, 1);
bool enable_right = false;
int type_right = 0;
Color color_right = Color(1, 1, 1, 1);
Ref<Texture2D> custom_slot_left;
Ref<Texture2D> custom_slot_right;
bool draw_stylebox = true;
};
HBoxContainer *titlebar_hbox = nullptr;
Label *title_label = nullptr;
String title;
Ref<TextLine> title_buf;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
bool show_close = false;
Vector2 position_offset;
bool comment = false;
bool resizable = false;
bool draggable = true;
bool selectable = true;
bool resizing = false;
Vector2 resizing_from;
Vector2 resizing_from_size;
Rect2 close_rect;
Vector<int> cache_y;
struct PortCache {
Vector2 position;
int height;
int slot_idx;
int type = 0;
Color color;
};
Vector<PortCache> left_port_cache;
Vector<PortCache> right_port_cache;
HashMap<int, Slot> slot_info;
HashMap<int, Slot> slot_table;
bool connpos_dirty = true;
Vector<int> slot_y_cache;
void _connpos_update();
void _resort();
void _shape();
bool port_pos_dirty = true;
Vector2 drag_from;
bool selected = false;
Overlay overlay = OVERLAY_DISABLED;
#ifdef TOOLS_ENABLED
void _edit_set_position(const Point2 &p_position) override;
#endif
void _port_pos_update();
protected:
virtual void gui_input(const Ref<InputEvent> &p_ev) override;
void _notification(int p_what);
static void _bind_methods();
virtual void _resort() override;
virtual void draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color);
GDVIRTUAL4(_draw_port, int, Point2i, bool, const Color &);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _validate_property(PropertyInfo &p_property) const;
public:
void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true);
void clear_slot(int p_idx);
void clear_all_slots();
bool is_slot_enabled_left(int p_idx) const;
void set_slot_enabled_left(int p_idx, bool p_enable_left);
void set_slot_type_left(int p_idx, int p_type_left);
int get_slot_type_left(int p_idx) const;
void set_slot_color_left(int p_idx, const Color &p_color_left);
Color get_slot_color_left(int p_idx) const;
bool is_slot_enabled_right(int p_idx) const;
void set_slot_enabled_right(int p_idx, bool p_enable_right);
void set_slot_type_right(int p_idx, int p_type_right);
int get_slot_type_right(int p_idx) const;
void set_slot_color_right(int p_idx, const Color &p_color_right);
Color get_slot_color_right(int p_idx) const;
bool is_slot_draw_stylebox(int p_idx) const;
void set_slot_draw_stylebox(int p_idx, bool p_enable);
void set_title(const String &p_title);
String get_title() const;
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
HBoxContainer *get_titlebar_hbox();
void set_language(const String &p_language);
String get_language() const;
void set_slot(int p_slot_index, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true);
void clear_slot(int p_slot_index);
void clear_all_slots();
void set_position_offset(const Vector2 &p_offset);
Vector2 get_position_offset() const;
bool is_slot_enabled_left(int p_slot_index) const;
void set_slot_enabled_left(int p_slot_index, bool p_enable);
void set_selected(bool p_selected);
bool is_selected();
void set_slot_type_left(int p_slot_index, int p_type);
int get_slot_type_left(int p_slot_index) const;
void set_drag(bool p_drag);
Vector2 get_drag_from();
void set_slot_color_left(int p_slot_index, const Color &p_color);
Color get_slot_color_left(int p_slot_index) const;
void set_show_close_button(bool p_enable);
bool is_close_button_visible() const;
bool is_slot_enabled_right(int p_slot_index) const;
void set_slot_enabled_right(int p_slot_index, bool p_enable);
int get_connection_input_count();
int get_connection_input_height(int p_port);
Vector2 get_connection_input_position(int p_port);
int get_connection_input_type(int p_port);
Color get_connection_input_color(int p_port);
int get_connection_input_slot(int p_port);
void set_slot_type_right(int p_slot_index, int p_type);
int get_slot_type_right(int p_slot_index) const;
int get_connection_output_count();
int get_connection_output_height(int p_port);
Vector2 get_connection_output_position(int p_port);
int get_connection_output_type(int p_port);
Color get_connection_output_color(int p_port);
int get_connection_output_slot(int p_port);
void set_slot_color_right(int p_slot_index, const Color &p_color);
Color get_slot_color_right(int p_slot_index) const;
void set_overlay(Overlay p_overlay);
Overlay get_overlay() const;
bool is_slot_draw_stylebox(int p_slot_index) const;
void set_slot_draw_stylebox(int p_slot_index, bool p_enable);
void set_resizable(bool p_enable);
bool is_resizable() const;
int get_input_port_count();
Vector2 get_input_port_position(int p_port_idx);
int get_input_port_type(int p_port_idx);
Color get_input_port_color(int p_port_idx);
int get_input_port_slot(int p_port_idx);
void set_draggable(bool p_draggable);
bool is_draggable();
void set_selectable(bool p_selectable);
bool is_selectable();
int get_output_port_count();
Vector2 get_output_port_position(int p_port_idx);
int get_output_port_type(int p_port_idx);
Color get_output_port_color(int p_port_idx);
int get_output_port_slot(int p_port_idx);
virtual Size2 get_minimum_size() const override;
@@ -203,13 +144,7 @@ public:
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
virtual Vector<int> get_allowed_size_flags_vertical() const override;
bool is_resizing() const {
return resizing;
}
GraphNode();
};
VARIANT_ENUM_CAST(GraphNode::Overlay)
#endif // GRAPH_NODE_H