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Makes all Godot API's methods Lower Case
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@@ -68,7 +68,7 @@ void VisualServerWrapMT::_thread_callback(void *_instance) {
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void VisualServerWrapMT::thread_loop() {
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server_thread = Thread::get_caller_ID();
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server_thread = Thread::get_caller_id();
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OS::get_singleton()->make_rendering_thread();
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@@ -179,7 +179,7 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_
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pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
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if (!p_create_thread) {
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server_thread = Thread::get_caller_ID();
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server_thread = Thread::get_caller_id();
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} else {
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server_thread = 0;
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}
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