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Makes all Godot API's methods Lower Case

This commit is contained in:
Indah Sylvia
2017-08-07 17:17:31 +07:00
parent 7e4970214c
commit 5ae78fdf6a
112 changed files with 430 additions and 430 deletions

View File

@@ -509,7 +509,7 @@ public:
_FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) {
if (Thread::get_main_ID() != Thread::get_caller_ID())
if (Thread::get_main_id() != Thread::get_caller_id())
return; //no support for other threads than main for now
if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
@@ -532,7 +532,7 @@ public:
_FORCE_INLINE_ void exit_function() {
if (Thread::get_main_ID() != Thread::get_caller_ID())
if (Thread::get_main_id() != Thread::get_caller_id())
return; //no support for other threads than main for now
if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)