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Makes all Godot API's methods Lower Case
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@@ -345,7 +345,7 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
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Octant *g = memnew(Octant);
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g->dirty = true;
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g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
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PhysicsServer::get_singleton()->body_attach_object_instance_ID(g->static_body, get_instance_ID());
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PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
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if (is_inside_world())
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PhysicsServer::get_singleton()->body_set_space(g->static_body, get_world()->get_space());
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