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Makes all Godot API's methods Lower Case
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@@ -298,7 +298,7 @@ public:
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_FORCE_INLINE_ void enter_function(GDInstance *p_instance, GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
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if (Thread::get_main_ID() != Thread::get_caller_ID())
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if (Thread::get_main_id() != Thread::get_caller_id())
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return; //no support for other threads than main for now
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if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
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@@ -321,7 +321,7 @@ public:
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_FORCE_INLINE_ void exit_function() {
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if (Thread::get_main_ID() != Thread::get_caller_ID())
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if (Thread::get_main_id() != Thread::get_caller_id())
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return; //no support for other threads than main for now
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if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
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@@ -338,7 +338,7 @@ public:
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}
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virtual Vector<StackInfo> debug_get_current_stack_info() {
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if (Thread::get_main_ID() != Thread::get_caller_ID())
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if (Thread::get_main_id() != Thread::get_caller_id())
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return Vector<StackInfo>();
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Vector<StackInfo> csi;
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