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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Makes all Godot API's methods Lower Case

This commit is contained in:
Indah Sylvia
2017-08-07 17:17:31 +07:00
parent 7e4970214c
commit 5ae78fdf6a
112 changed files with 430 additions and 430 deletions

View File

@@ -157,7 +157,7 @@ Script *GDScriptLanguage::create_script() const {
bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
//break because of parse error
if (ScriptDebugger::get_singleton() && Thread::get_caller_ID() == Thread::get_main_ID()) {
if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_line = p_line;
_debug_parse_err_file = p_file;
@@ -171,7 +171,7 @@ bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const
bool GDScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
if (ScriptDebugger::get_singleton() && Thread::get_caller_ID() == Thread::get_main_ID()) {
if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_line = -1;
_debug_parse_err_file = "";