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Makes all Godot API's methods Lower Case
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@@ -508,7 +508,7 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
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(uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash);
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/*
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hash = hash_djb2_one_32(
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(uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash );
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(uint32_t)OS::get_singleton()->get_unique_id().hash64(), hash );
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*/
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hash = hash_djb2_one_32(
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(uint32_t)((uint64_t)this), hash); //rely on aslr heap
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