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Makes all Godot API's methods Lower Case
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@@ -2,7 +2,7 @@
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text = """
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#define FUNC$numR(m_r,m_func,$argt)\\
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virtual m_r m_func($argtp) { \\
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if (Thread::get_caller_ID()!=server_thread) {\\
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if (Thread::get_caller_id()!=server_thread) {\\
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m_r ret;\\
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command_queue.push_and_ret( visual_server, &VisualServer::m_func,$argp,&ret);\\
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return ret;\\
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@@ -13,7 +13,7 @@ text = """
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#define FUNC$numRC(m_r,m_func,$argt)\\
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virtual m_r m_func($argtp) const { \\
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if (Thread::get_caller_ID()!=server_thread) {\\
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if (Thread::get_caller_id()!=server_thread) {\\
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m_r ret;\\
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command_queue.push_and_ret( visual_server, &VisualServer::m_func,$argp,&ret);\\
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return ret;\\
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@@ -25,7 +25,7 @@ text = """
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#define FUNC$numS(m_func,$argt)\\
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virtual void m_func($argtp) { \\
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if (Thread::get_caller_ID()!=server_thread) {\\
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if (Thread::get_caller_id()!=server_thread) {\\
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command_queue.push_and_sync( visual_server, &VisualServer::m_func,$argp);\\
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} else {\\
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visual_server->m_func($argp);\\
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@@ -34,7 +34,7 @@ text = """
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#define FUNC$numSC(m_func,$argt)\\
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virtual void m_func($argtp) const { \\
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if (Thread::get_caller_ID()!=server_thread) {\\
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if (Thread::get_caller_id()!=server_thread) {\\
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command_queue.push_and_sync( visual_server, &VisualServer::m_func,$argp);\\
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} else {\\
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visual_server->m_func($argp);\\
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@@ -44,7 +44,7 @@ text = """
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#define FUNC$num(m_func,$argt)\\
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virtual void m_func($argtp) { \\
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if (Thread::get_caller_ID()!=server_thread) {\\
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if (Thread::get_caller_id()!=server_thread) {\\
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command_queue.push( visual_server, &VisualServer::m_func,$argp);\\
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} else {\\
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visual_server->m_func($argp);\\
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@@ -53,7 +53,7 @@ text = """
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#define FUNC$numC(m_func,$argt)\\
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virtual void m_func($argtp) const { \\
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if (Thread::get_caller_ID()!=server_thread) {\\
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if (Thread::get_caller_id()!=server_thread) {\\
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command_queue.push( visual_server, &VisualServer::m_func,$argp);\\
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} else {\\
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visual_server->m_func($argp);\\
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