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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Makes all Godot API's methods Lower Case

This commit is contained in:
Indah Sylvia
2017-08-07 17:17:31 +07:00
parent 7e4970214c
commit 5ae78fdf6a
112 changed files with 430 additions and 430 deletions

View File

@@ -385,7 +385,7 @@ void CanvasItemEditor::_add_canvas_item(CanvasItem *p_canvas_item) {
return;
canvas_items.insert(p_canvas_item,p_info);
p_canvas_item->connect("hide",this,"_visibility_changed",varray(p_canvas_item->get_instance_ID()),CONNECT_ONESHOT);
p_canvas_item->connect("hide",this,"_visibility_changed",varray(p_canvas_item->get_instance_id()),CONNECT_ONESHOT);
#endif
}
@@ -2204,7 +2204,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2 &r_rect, cons
if (c->has_meta("_edit_bone_")) {
ObjectID id = c->get_instance_ID();
ObjectID id = c->get_instance_id();
if (!bone_list.has(id)) {
BoneList bone;
bone.bone = id;
@@ -2769,7 +2769,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
pc.pos = n2d->get_position();
pc.rot = n2d->get_rotation();
pc.scale = n2d->get_scale();
pc.id = n2d->get_instance_ID();
pc.id = n2d->get_instance_id();
pose_clipboard.push_back(pc);
}
}