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Makes all Godot API's methods Lower Case
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@@ -385,7 +385,7 @@ void CanvasItemEditor::_add_canvas_item(CanvasItem *p_canvas_item) {
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return;
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canvas_items.insert(p_canvas_item,p_info);
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p_canvas_item->connect("hide",this,"_visibility_changed",varray(p_canvas_item->get_instance_ID()),CONNECT_ONESHOT);
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p_canvas_item->connect("hide",this,"_visibility_changed",varray(p_canvas_item->get_instance_id()),CONNECT_ONESHOT);
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#endif
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}
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@@ -2204,7 +2204,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2 &r_rect, cons
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if (c->has_meta("_edit_bone_")) {
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ObjectID id = c->get_instance_ID();
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ObjectID id = c->get_instance_id();
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if (!bone_list.has(id)) {
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BoneList bone;
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bone.bone = id;
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@@ -2769,7 +2769,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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pc.pos = n2d->get_position();
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pc.rot = n2d->get_rotation();
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pc.scale = n2d->get_scale();
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pc.id = n2d->get_instance_ID();
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pc.id = n2d->get_instance_id();
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pose_clipboard.push_back(pc);
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}
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}
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