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Makes all Godot API's methods Lower Case
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@@ -1358,7 +1358,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property) {
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return;
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}
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uint32_t id = p_object->get_instance_ID();
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uint32_t id = p_object->get_instance_id();
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if (id != editor_history.get_current()) {
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if (p_property == "")
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