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Makes all Godot API's methods Lower Case

This commit is contained in:
Indah Sylvia
2017-08-07 17:17:31 +07:00
parent 7e4970214c
commit 5ae78fdf6a
112 changed files with 430 additions and 430 deletions

View File

@@ -95,7 +95,7 @@ static Object *_ScriptDebuggerRemote_find = NULL;
static void _ScriptDebuggerRemote_debug_func(Object *p_obj) {
if (_ScriptDebuggerRemote_find == p_obj) {
_ScriptDebuggerRemote_found_id = p_obj->get_instance_ID();
_ScriptDebuggerRemote_found_id = p_obj->get_instance_id();
}
}
@@ -109,7 +109,7 @@ static ObjectID safe_get_instance_id(const Variant &p_v) {
REF r = p_v;
if (r.is_valid()) {
return r->get_instance_ID();
return r->get_instance_id();
} else {
_ScriptDebuggerRemote_found_id = 0;
@@ -572,7 +572,7 @@ void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) {
ObjectID id2;
Object *obj = var;
if (obj) {
id2 = obj->get_instance_ID();
id2 = obj->get_instance_id();
} else {
id2 = 0;
}