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Makes all Godot API's methods Lower Case
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@@ -95,7 +95,7 @@ static Object *_ScriptDebuggerRemote_find = NULL;
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static void _ScriptDebuggerRemote_debug_func(Object *p_obj) {
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if (_ScriptDebuggerRemote_find == p_obj) {
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_ScriptDebuggerRemote_found_id = p_obj->get_instance_ID();
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_ScriptDebuggerRemote_found_id = p_obj->get_instance_id();
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}
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}
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@@ -109,7 +109,7 @@ static ObjectID safe_get_instance_id(const Variant &p_v) {
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REF r = p_v;
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if (r.is_valid()) {
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return r->get_instance_ID();
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return r->get_instance_id();
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} else {
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_ScriptDebuggerRemote_found_id = 0;
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@@ -572,7 +572,7 @@ void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) {
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ObjectID id2;
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Object *obj = var;
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if (obj) {
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id2 = obj->get_instance_ID();
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id2 = obj->get_instance_id();
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} else {
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id2 = 0;
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}
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