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Makes all Godot API's methods Lower Case
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@@ -153,16 +153,16 @@ Error MessageQueue::push_notification(ObjectID p_id, int p_notification) {
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Error MessageQueue::push_call(Object *p_object, const StringName &p_method, VARIANT_ARG_DECLARE) {
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return push_call(p_object->get_instance_ID(), p_method, VARIANT_ARG_PASS);
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return push_call(p_object->get_instance_id(), p_method, VARIANT_ARG_PASS);
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}
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Error MessageQueue::push_notification(Object *p_object, int p_notification) {
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return push_notification(p_object->get_instance_ID(), p_notification);
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return push_notification(p_object->get_instance_id(), p_notification);
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}
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Error MessageQueue::push_set(Object *p_object, const StringName &p_prop, const Variant &p_value) {
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return push_set(p_object->get_instance_ID(), p_prop, p_value);
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return push_set(p_object->get_instance_id(), p_prop, p_value);
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}
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void MessageQueue::statistics() {
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