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Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
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@@ -89,8 +89,8 @@ void PhysicsDirectBodyState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState::set_transform);
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ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState::get_transform);
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ClassDB::bind_method(D_METHOD("add_force", "force", "pos"), &PhysicsDirectBodyState::add_force);
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ClassDB::bind_method(D_METHOD("apply_impulse", "pos", "j"), &PhysicsDirectBodyState::apply_impulse);
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ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState::add_force);
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ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState::apply_impulse);
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ClassDB::bind_method(D_METHOD("apply_torqe_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse);
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ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState::set_sleep_state);
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@@ -98,15 +98,15 @@ void PhysicsDirectBodyState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState::get_contact_count);
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ClassDB::bind_method(D_METHOD("get_contact_local_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_pos);
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ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_position);
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ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_normal);
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ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_shape);
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ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider);
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ClassDB::bind_method(D_METHOD("get_contact_collider_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_pos);
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ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_position);
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ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_id);
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ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_object);
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ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_shape);
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ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_velocity_at_pos);
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ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_velocity_at_position);
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ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState::get_step);
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ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState::integrate_forces);
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ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState::get_space_state);
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@@ -482,7 +482,7 @@ void PhysicsServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer::body_set_state);
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ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer::body_get_state);
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ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "pos", "impulse"), &PhysicsServer::body_apply_impulse);
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ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &PhysicsServer::body_apply_impulse);
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ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse);
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ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
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