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Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
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@@ -278,8 +278,8 @@ public:
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void remove_node(const StringName &p_func, int p_id);
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bool has_node(const StringName &p_func, int p_id) const;
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Ref<VisualScriptNode> get_node(const StringName &p_func, int p_id) const;
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void set_node_pos(const StringName &p_func, int p_id, const Point2 &p_pos);
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Point2 get_node_pos(const StringName &p_func, int p_id) const;
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void set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos);
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Point2 get_node_position(const StringName &p_func, int p_id) const;
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void get_node_list(const StringName &p_func, List<int> *r_nodes) const;
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void sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node);
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