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Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
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@@ -817,11 +817,11 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
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if (!d.has("type"))
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return false;
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TreeItem *item = tree->get_item_at_pos(p_point);
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TreeItem *item = tree->get_item_at_position(p_point);
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if (!item)
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return false;
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int section = tree->get_drop_section_at_pos(p_point);
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int section = tree->get_drop_section_at_position(p_point);
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if (section < -1 || (section == -1 && !item->get_parent()))
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return false;
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@@ -860,10 +860,10 @@ void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data,
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if (!can_drop_data_fw(p_point, p_data, p_from))
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return;
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TreeItem *item = tree->get_item_at_pos(p_point);
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TreeItem *item = tree->get_item_at_position(p_point);
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if (!item)
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return;
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int section = tree->get_drop_section_at_pos(p_point);
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int section = tree->get_drop_section_at_position(p_point);
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if (section < -1)
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return;
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@@ -950,7 +950,7 @@ void SceneTreeEditor::_bind_methods() {
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ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
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ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
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ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
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ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "pos")));
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ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
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ADD_SIGNAL(MethodInfo("open"));
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ADD_SIGNAL(MethodInfo("open_script"));
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