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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Rename pos to position in user facing methods and variables

Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
This commit is contained in:
letheed
2017-09-10 15:37:49 +02:00
parent ecd226c6a7
commit 5ad9be4c24
247 changed files with 823 additions and 832 deletions

View File

@@ -817,11 +817,11 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
if (!d.has("type"))
return false;
TreeItem *item = tree->get_item_at_pos(p_point);
TreeItem *item = tree->get_item_at_position(p_point);
if (!item)
return false;
int section = tree->get_drop_section_at_pos(p_point);
int section = tree->get_drop_section_at_position(p_point);
if (section < -1 || (section == -1 && !item->get_parent()))
return false;
@@ -860,10 +860,10 @@ void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data,
if (!can_drop_data_fw(p_point, p_data, p_from))
return;
TreeItem *item = tree->get_item_at_pos(p_point);
TreeItem *item = tree->get_item_at_position(p_point);
if (!item)
return;
int section = tree->get_drop_section_at_pos(p_point);
int section = tree->get_drop_section_at_position(p_point);
if (section < -1)
return;
@@ -950,7 +950,7 @@ void SceneTreeEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "pos")));
ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("open"));
ADD_SIGNAL(MethodInfo("open_script"));