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Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
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@@ -66,7 +66,7 @@ int Line2DEditor::get_point_index_at(Vector2 gpos) {
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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for (int i = 0; i < node->get_point_count(); ++i) {
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Point2 p = xform.xform(node->get_point_pos(i));
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Point2 p = xform.xform(node->get_point_position(i));
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if (gpos.distance_to(p) < grab_threshold) {
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return i;
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}
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@@ -96,12 +96,12 @@ bool Line2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (mb->get_button_index() == BUTTON_LEFT && !mb->get_shift() && mode == MODE_EDIT) {
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_dragging = true;
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action_point = i;
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moving_from = node->get_point_pos(i);
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moving_from = node->get_point_position(i);
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moving_screen_from = gpoint;
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} else if ((mb->get_button_index() == BUTTON_RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == BUTTON_LEFT && mode == MODE_DELETE)) {
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undo_redo->create_action(TTR("Remove Point from Line2D"));
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undo_redo->add_do_method(node, "remove_point", i);
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undo_redo->add_undo_method(node, "add_point", node->get_point_pos(i), i);
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undo_redo->add_undo_method(node, "add_point", node->get_point_position(i), i);
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undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
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undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
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undo_redo->commit_action();
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@@ -121,7 +121,7 @@ bool Line2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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_dragging = true;
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action_point = node->get_point_count() - 1;
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moving_from = node->get_point_pos(action_point);
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moving_from = node->get_point_position(action_point);
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moving_screen_from = gpoint;
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canvas_item_editor->get_viewport_control()->update();
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@@ -131,8 +131,8 @@ bool Line2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && _dragging) {
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undo_redo->create_action(TTR("Move Point in Line2D"));
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undo_redo->add_do_method(node, "set_point_pos", action_point, cpoint);
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undo_redo->add_undo_method(node, "set_point_pos", action_point, moving_from);
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undo_redo->add_do_method(node, "set_point_position", action_point, cpoint);
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undo_redo->add_undo_method(node, "set_point_position", action_point, moving_from);
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undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
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undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
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undo_redo->commit_action();
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@@ -147,7 +147,7 @@ bool Line2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (_dragging) {
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Vector2 cpoint = mouse_to_local_pos(mm->get_position(), mm->get_alt());
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node->set_point_pos(action_point, cpoint);
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node->set_point_position(action_point, cpoint);
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canvas_item_editor->get_viewport_control()->update();
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return true;
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}
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@@ -172,7 +172,7 @@ void Line2DEditor::_canvas_draw() {
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Control *vpc = canvas_item_editor->get_viewport_control();
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for (int i = 0; i < len; ++i) {
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Vector2 point = xform.xform(node->get_point_pos(i));
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Vector2 point = xform.xform(node->get_point_position(i));
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vpc->draw_texture_rect(handle, Rect2(point - handle_size * 0.5, handle_size), false);
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}
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}
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