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Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
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@@ -63,7 +63,7 @@ Size2 AnimationTreeEditor::_get_maximum_size() {
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for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
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Point2 pos = anim_tree->node_get_pos(E->get());
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Point2 pos = anim_tree->node_get_position(E->get());
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if (click_type == CLICK_NODE && click_node == E->get()) {
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@@ -257,7 +257,7 @@ void AnimationTreeEditor::_popup_edit_dialog() {
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filter_button->hide();
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edit_check->hide();
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Point2 pos = anim_tree->node_get_pos(edited_node) - Point2(h_scroll->get_value(), v_scroll->get_value());
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Point2 pos = anim_tree->node_get_position(edited_node) - Point2(h_scroll->get_value(), v_scroll->get_value());
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Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
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Size2 size = get_node_size(edited_node);
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Point2 popup_pos(pos.x + style->get_margin(MARGIN_LEFT), pos.y + size.y - style->get_margin(MARGIN_BOTTOM));
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@@ -479,7 +479,7 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) {
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Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
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Size2 size = get_node_size(p_node);
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Point2 pos = anim_tree->node_get_pos(p_node);
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Point2 pos = anim_tree->node_get_position(p_node);
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if (click_type == CLICK_NODE && click_node == p_node) {
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pos += click_motion - click_pos;
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@@ -618,7 +618,7 @@ AnimationTreeEditor::ClickType AnimationTreeEditor::_locate_click(const Point2 &
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AnimationTreePlayer::NodeType type = anim_tree->node_get_type(node);
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Point2 pos = anim_tree->node_get_pos(node);
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Point2 pos = anim_tree->node_get_position(node);
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Size2 size = get_node_size(node);
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pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
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@@ -674,7 +674,7 @@ Point2 AnimationTreeEditor::_get_slot_pos(const StringName &p_node_id, bool p_in
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Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
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Size2 size = get_node_size(p_node_id);
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Point2 pos = anim_tree->node_get_pos(p_node_id);
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Point2 pos = anim_tree->node_get_position(p_node_id);
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if (click_type == CLICK_NODE && click_node == p_node_id) {
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@@ -806,12 +806,12 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
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} break;
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case CLICK_NODE: {
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Point2 new_pos = anim_tree->node_get_pos(click_node) + (click_motion - click_pos);
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Point2 new_pos = anim_tree->node_get_position(click_node) + (click_motion - click_pos);
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if (new_pos.x < 5)
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new_pos.x = 5;
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if (new_pos.y < 5)
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new_pos.y = 5;
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anim_tree->node_set_pos(click_node, new_pos);
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anim_tree->node_set_position(click_node, new_pos);
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} break;
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default: {}
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@@ -1081,7 +1081,7 @@ StringName AnimationTreeEditor::_add_node(int p_item) {
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}
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anim_tree->add_node((AnimationTreePlayer::NodeType)p_item, name);
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anim_tree->node_set_pos(name, Point2(last_x, last_y));
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anim_tree->node_set_position(name, Point2(last_x, last_y));
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order.push_back(name);
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last_x += 10;
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last_y += 10;
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