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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Rename pos to position in user facing methods and variables

Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
This commit is contained in:
letheed
2017-09-10 15:37:49 +02:00
parent ecd226c6a7
commit 5ad9be4c24
247 changed files with 823 additions and 832 deletions

View File

@@ -63,7 +63,7 @@ Size2 AnimationTreeEditor::_get_maximum_size() {
for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
Point2 pos = anim_tree->node_get_pos(E->get());
Point2 pos = anim_tree->node_get_position(E->get());
if (click_type == CLICK_NODE && click_node == E->get()) {
@@ -257,7 +257,7 @@ void AnimationTreeEditor::_popup_edit_dialog() {
filter_button->hide();
edit_check->hide();
Point2 pos = anim_tree->node_get_pos(edited_node) - Point2(h_scroll->get_value(), v_scroll->get_value());
Point2 pos = anim_tree->node_get_position(edited_node) - Point2(h_scroll->get_value(), v_scroll->get_value());
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Size2 size = get_node_size(edited_node);
Point2 popup_pos(pos.x + style->get_margin(MARGIN_LEFT), pos.y + size.y - style->get_margin(MARGIN_BOTTOM));
@@ -479,7 +479,7 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) {
Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
Size2 size = get_node_size(p_node);
Point2 pos = anim_tree->node_get_pos(p_node);
Point2 pos = anim_tree->node_get_position(p_node);
if (click_type == CLICK_NODE && click_node == p_node) {
pos += click_motion - click_pos;
@@ -618,7 +618,7 @@ AnimationTreeEditor::ClickType AnimationTreeEditor::_locate_click(const Point2 &
AnimationTreePlayer::NodeType type = anim_tree->node_get_type(node);
Point2 pos = anim_tree->node_get_pos(node);
Point2 pos = anim_tree->node_get_position(node);
Size2 size = get_node_size(node);
pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
@@ -674,7 +674,7 @@ Point2 AnimationTreeEditor::_get_slot_pos(const StringName &p_node_id, bool p_in
Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
Size2 size = get_node_size(p_node_id);
Point2 pos = anim_tree->node_get_pos(p_node_id);
Point2 pos = anim_tree->node_get_position(p_node_id);
if (click_type == CLICK_NODE && click_node == p_node_id) {
@@ -806,12 +806,12 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
} break;
case CLICK_NODE: {
Point2 new_pos = anim_tree->node_get_pos(click_node) + (click_motion - click_pos);
Point2 new_pos = anim_tree->node_get_position(click_node) + (click_motion - click_pos);
if (new_pos.x < 5)
new_pos.x = 5;
if (new_pos.y < 5)
new_pos.y = 5;
anim_tree->node_set_pos(click_node, new_pos);
anim_tree->node_set_position(click_node, new_pos);
} break;
default: {}
@@ -1081,7 +1081,7 @@ StringName AnimationTreeEditor::_add_node(int p_item) {
}
anim_tree->add_node((AnimationTreePlayer::NodeType)p_item, name);
anim_tree->node_set_pos(name, Point2(last_x, last_y));
anim_tree->node_set_position(name, Point2(last_x, last_y));
order.push_back(name);
last_x += 10;
last_y += 10;