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Implement the ability to disable classes
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
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@@ -157,7 +157,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
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}
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java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
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ClassDB::register_class<JNISingleton>();
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GDREGISTER_CLASS(JNISingleton);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
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