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Allow to compile templates without physics servers
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@@ -43,19 +43,26 @@
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#include "scene/gui/control.h"
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#include "scene/main/multiplayer_api.h"
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#include "scene/main/viewport.h"
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#include "scene/main/window.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/world_2d.h"
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#include "servers/physics_server_2d.h"
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#ifndef _3D_DISABLED
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#include "scene/3d/node_3d.h"
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#include "scene/resources/3d/world_3d.h"
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#include "servers/physics_server_3d.h"
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#endif // _3D_DISABLED
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#include "window.h"
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#ifndef PHYSICS_2D_DISABLED
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#include "servers/physics_server_2d.h"
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#endif // PHYSICS_2D_DISABLED
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#ifndef PHYSICS_3D_DISABLED
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#include "servers/physics_server_3d.h"
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#endif // PHYSICS_3D_DISABLED
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void SceneTreeTimer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
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@@ -130,7 +137,7 @@ void SceneTree::ClientPhysicsInterpolation::physics_process() {
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}
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}
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}
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#endif
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#endif // _3D_DISABLED
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void SceneTree::tree_changed() {
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emit_signal(tree_changed_name);
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@@ -526,7 +533,9 @@ bool SceneTree::physics_process(double p_time) {
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emit_signal(SNAME("physics_frame"));
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#if !defined(PHYSICS_2D_DISABLED) || !defined(PHYSICS_3D_DISABLED)
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call_group(SNAME("_picking_viewports"), SNAME("_process_picking"));
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#endif // !defined(PHYSICS_2D_DISABLED) || !defined(PHYSICS_3D_DISABLED)
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_process(true);
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@@ -970,10 +979,12 @@ void SceneTree::set_pause(bool p_enabled) {
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paused = p_enabled;
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#ifndef _3D_DISABLED
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#ifndef PHYSICS_3D_DISABLED
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PhysicsServer3D::get_singleton()->set_active(!p_enabled);
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#endif // _3D_DISABLED
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#endif // PHYSICS_3D_DISABLED
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#ifndef PHYSICS_2D_DISABLED
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PhysicsServer2D::get_singleton()->set_active(!p_enabled);
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#endif // PHYSICS_2D_DISABLED
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if (get_root()) {
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get_root()->_propagate_pause_notification(p_enabled);
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}
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@@ -994,10 +1005,12 @@ void SceneTree::set_suspend(bool p_enabled) {
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Engine::get_singleton()->set_freeze_time_scale(p_enabled);
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#ifndef _3D_DISABLED
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#ifndef PHYSICS_3D_DISABLED
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PhysicsServer3D::get_singleton()->set_active(!p_enabled && !paused);
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#endif // _3D_DISABLED
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#endif // PHYSICS_3D_DISABLED
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#ifndef PHYSICS_2D_DISABLED
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PhysicsServer2D::get_singleton()->set_active(!p_enabled && !paused);
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#endif // PHYSICS_2D_DISABLED
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if (get_root()) {
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get_root()->_propagate_suspend_notification(p_enabled);
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}
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@@ -2011,7 +2024,9 @@ SceneTree::SceneTree() {
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}
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#endif // _3D_DISABLED
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#if !defined(PHYSICS_2D_DISABLED) || !defined(PHYSICS_3D_DISABLED)
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root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true));
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#endif // !defined(PHYSICS_2D_DISABLED) || !defined(PHYSICS_3D_DISABLED)
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root->connect("close_requested", callable_mp(this, &SceneTree::_main_window_close));
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root->connect("go_back_requested", callable_mp(this, &SceneTree::_main_window_go_back));
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