1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Merge pull request #102105 from clayjohn/SDFGI-unflip-normal

Avoid flipping normal based on facing direction when calculating SDF
This commit is contained in:
Thaddeus Crews
2025-01-28 09:03:34 -06:00

View File

@@ -2603,7 +2603,7 @@ void fragment_shader(in SceneData scene_data) {
vec3(0, -1, 0), vec3(0, -1, 0),
vec3(0, 0, -1)); vec3(0, 0, -1));
vec3 cam_normal = mat3(scene_data.inv_view_matrix) * geo_normal; vec3 cam_normal = mat3(scene_data.inv_view_matrix) * normalize(normal_interp);
float closest_dist = -1e20; float closest_dist = -1e20;