You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Merge pull request #102105 from clayjohn/SDFGI-unflip-normal
Avoid flipping normal based on facing direction when calculating SDF
This commit is contained in:
@@ -2603,7 +2603,7 @@ void fragment_shader(in SceneData scene_data) {
|
|||||||
vec3(0, -1, 0),
|
vec3(0, -1, 0),
|
||||||
vec3(0, 0, -1));
|
vec3(0, 0, -1));
|
||||||
|
|
||||||
vec3 cam_normal = mat3(scene_data.inv_view_matrix) * geo_normal;
|
vec3 cam_normal = mat3(scene_data.inv_view_matrix) * normalize(normal_interp);
|
||||||
|
|
||||||
float closest_dist = -1e20;
|
float closest_dist = -1e20;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user