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Implement hooks into renderer

This commit is contained in:
Bastiaan Olij
2023-08-03 22:10:03 +10:00
parent 5f05e2b9b1
commit 5a98845655
64 changed files with 2432 additions and 132 deletions

View File

@@ -32,6 +32,23 @@
UniformSetCacheRD *UniformSetCacheRD::singleton = nullptr;
void UniformSetCacheRD::_bind_methods() {
ClassDB::bind_static_method("UniformSetCacheRD", D_METHOD("get_cache", "shader", "set", "uniforms"), &UniformSetCacheRD::get_cache_array);
}
RID UniformSetCacheRD::get_cache_array(RID p_shader, uint32_t p_set, const TypedArray<RDUniform> &p_uniforms) {
Vector<RD::Uniform> uniforms;
for (int i = 0; i < p_uniforms.size(); i++) {
Ref<RDUniform> uniform = p_uniforms[i];
if (uniform.is_valid()) {
uniforms.push_back(uniform->base);
}
}
return UniformSetCacheRD::get_singleton()->get_cache_vec(p_shader, p_set, uniforms);
}
void UniformSetCacheRD::_invalidate(Cache *p_cache) {
if (p_cache->prev) {
p_cache->prev->next = p_cache->next;