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Implement hooks into renderer
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@@ -32,6 +32,10 @@
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FramebufferCacheRD *FramebufferCacheRD::singleton = nullptr;
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void FramebufferCacheRD::_bind_methods() {
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ClassDB::bind_static_method("FramebufferCacheRD", D_METHOD("get_cache_multipass", "textures", "passes", "views"), &FramebufferCacheRD::get_cache_multipass_array);
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}
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void FramebufferCacheRD::_invalidate(Cache *p_cache) {
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if (p_cache->prev) {
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p_cache->prev->next = p_cache->next;
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@@ -52,6 +56,25 @@ void FramebufferCacheRD::_framebuffer_invalidation_callback(void *p_userdata) {
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singleton->_invalidate(reinterpret_cast<Cache *>(p_userdata));
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}
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RID FramebufferCacheRD::get_cache_multipass_array(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_views) {
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Vector<RID> textures;
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Vector<RD::FramebufferPass> passes;
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for (int i = 0; i < p_textures.size(); i++) {
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RID texture = p_textures[i];
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textures.push_back(texture); // store even if NULL
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}
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for (int i = 0; i < p_passes.size(); i++) {
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Ref<RDFramebufferPass> pass = p_passes[i];
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if (pass.is_valid()) {
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passes.push_back(pass->base);
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}
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}
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return FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, p_views);
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}
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FramebufferCacheRD::FramebufferCacheRD() {
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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