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Fix overly aggressive focus stealing by StateMachine and BlendSpaces

This commit is contained in:
vaner-org
2025-08-22 23:41:20 +05:30
parent 8e458d19cb
commit 5a7c5ab0a3
3 changed files with 0 additions and 12 deletions

View File

@@ -506,8 +506,6 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
if (mm.is_valid()) {
state_machine_draw->grab_focus();
String new_hovered_node_name;
HoveredNodeArea new_hovered_node_area = HOVER_NODE_NONE;
if (tool_select->is_pressed()) {