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Fix overly aggressive focus stealing by StateMachine and BlendSpaces
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@@ -506,8 +506,6 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
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}
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if (mm.is_valid()) {
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state_machine_draw->grab_focus();
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String new_hovered_node_name;
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HoveredNodeArea new_hovered_node_area = HOVER_NODE_NONE;
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if (tool_select->is_pressed()) {
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