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Fix overly aggressive focus stealing by StateMachine and BlendSpaces

This commit is contained in:
vaner-org
2025-08-22 23:41:20 +05:30
parent 8e458d19cb
commit 5a7c5ab0a3
3 changed files with 0 additions and 12 deletions

View File

@@ -188,11 +188,6 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && !blend_space_draw->has_focus()) {
blend_space_draw->grab_focus();
blend_space_draw->queue_redraw();
}
if (mm.is_valid() && dragging_selected_attempt) {
dragging_selected = true;
drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * ((blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, 0));