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Add logic to unregister the Godot plugins on engine termination

This commit is contained in:
Fredia Huya-Kouadio
2024-05-19 15:48:30 -07:00
parent daa81bbb7d
commit 5a74e5812b
6 changed files with 38 additions and 15 deletions

View File

@@ -7,6 +7,7 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(GODOT_ROOT_DIR ../../../..)
set(ANDROID_ROOT_DIR "${GODOT_ROOT_DIR}/platform/android" CACHE STRING "")
# Get sources
file(GLOB_RECURSE SOURCES ${GODOT_ROOT_DIR}/*.c**)
@@ -15,6 +16,7 @@ file(GLOB_RECURSE HEADERS ${GODOT_ROOT_DIR}/*.h**)
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
target_include_directories(${PROJECT_NAME}
SYSTEM PUBLIC
${GODOT_ROOT_DIR})
${GODOT_ROOT_DIR}
${ANDROID_ROOT_DIR})
add_definitions(-DUNIX_ENABLED -DVULKAN_ENABLED -DANDROID_ENABLED -DGLES3_ENABLED -DTOOLS_ENABLED)