You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-04 17:04:49 +00:00
Merge pull request #81557 from YuriSizov/editor-toolbars-divided
Improve the looks of 2D/3D viewport contextual toolbars
This commit is contained in:
@@ -48,6 +48,7 @@ class PanelContainer;
|
||||
class StyleBoxTexture;
|
||||
class ViewPanner;
|
||||
class VScrollBar;
|
||||
class VSeparator;
|
||||
class VSplitContainer;
|
||||
|
||||
class CanvasItemEditorSelectedItem : public Object {
|
||||
@@ -192,10 +193,14 @@ private:
|
||||
|
||||
HScrollBar *h_scroll = nullptr;
|
||||
VScrollBar *v_scroll = nullptr;
|
||||
|
||||
// Used for secondary menu items which are displayed depending on the currently selected node
|
||||
// (such as MeshInstance's "Mesh" menu).
|
||||
PanelContainer *context_menu_panel = nullptr;
|
||||
HBoxContainer *context_menu_hbox = nullptr;
|
||||
PanelContainer *context_toolbar_panel = nullptr;
|
||||
HBoxContainer *context_toolbar_hbox = nullptr;
|
||||
HashMap<Control *, VSeparator *> context_toolbar_separators;
|
||||
|
||||
void _update_context_toolbar();
|
||||
|
||||
Transform2D transform;
|
||||
GridVisibility grid_visibility = GRID_VISIBILITY_SHOW_WHEN_SNAPPING;
|
||||
|
||||
Reference in New Issue
Block a user