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Remove duplicate ERR_PRINTS macro
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@@ -431,7 +431,7 @@ EditorNavigationMeshGenerator::~EditorNavigationMeshGenerator() {
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void EditorNavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) {
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if (!Engine::get_singleton()->is_editor_hint()) {
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ERR_PRINTS("Invoking EditorNavigationMeshGenerator::bake(...) in-game is not supported in Godot 3.2 or below. Aborting bake...");
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ERR_PRINT("Invoking EditorNavigationMeshGenerator::bake(...) in-game is not supported in Godot 3.2 or below. Aborting bake...");
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return;
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}
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