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Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie. Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com> Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
This commit is contained in:
@@ -152,10 +152,6 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
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tohash.append(GODOT_VERSION_NUMBER);
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tohash.append("[GodotVersionHash]");
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tohash.append(GODOT_VERSION_HASH);
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tohash.append("[SpirvCacheKey]");
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tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key());
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tohash.append("[BinaryCacheKey]");
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tohash.append(RenderingDevice::get_singleton()->shader_get_binary_cache_key());
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tohash.append("[Vertex]");
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tohash.append(p_vertex_code ? p_vertex_code : "");
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tohash.append("[Fragment]");
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@@ -166,7 +162,7 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
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base_sha256 = tohash.as_string().sha256_text();
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}
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RID ShaderRD::version_create() {
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RID ShaderRD::version_create(bool p_embedded) {
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//initialize() was never called
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ERR_FAIL_COND_V(group_to_variant_map.is_empty(), RID());
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@@ -174,12 +170,22 @@ RID ShaderRD::version_create() {
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version.dirty = true;
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version.valid = false;
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version.initialize_needed = true;
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version.embedded = p_embedded;
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version.variants.clear();
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version.variant_data.clear();
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version.mutex = memnew(Mutex);
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RID rid = version_owner.make_rid(version);
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MutexLock lock(versions_mutex);
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version_mutexes.insert(rid, version.mutex);
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{
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MutexLock lock(versions_mutex);
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version_mutexes.insert(rid, version.mutex);
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}
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if (p_embedded) {
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MutexLock lock(shader_versions_embedded_set_mutex);
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shader_versions_embedded_set.insert({ this, rid });
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}
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return rid;
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}
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@@ -263,86 +269,49 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
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}
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}
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Vector<String> ShaderRD::_build_variant_stage_sources(uint32_t p_variant, CompileData p_data) {
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if (!variants_enabled[p_variant]) {
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return Vector<String>(); // Variant is disabled, return.
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}
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Vector<String> stage_sources;
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stage_sources.resize(RD::SHADER_STAGE_MAX);
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if (is_compute) {
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// Compute stage.
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StringBuilder builder;
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_build_variant_code(builder, p_variant, p_data.version, stage_templates[STAGE_TYPE_COMPUTE]);
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stage_sources.write[RD::SHADER_STAGE_COMPUTE] = builder.as_string();
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} else {
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{
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// Vertex stage.
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StringBuilder builder;
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_build_variant_code(builder, p_variant, p_data.version, stage_templates[STAGE_TYPE_VERTEX]);
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stage_sources.write[RD::SHADER_STAGE_VERTEX] = builder.as_string();
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}
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{
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// Fragment stage.
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StringBuilder builder;
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_build_variant_code(builder, p_variant, p_data.version, stage_templates[STAGE_TYPE_FRAGMENT]);
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stage_sources.write[RD::SHADER_STAGE_FRAGMENT] = builder.as_string();
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}
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}
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return stage_sources;
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}
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void ShaderRD::_compile_variant(uint32_t p_variant, CompileData p_data) {
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uint32_t variant = group_to_variant_map[p_data.group][p_variant];
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if (!variants_enabled[variant]) {
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return; // Variant is disabled, return.
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}
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Vector<RD::ShaderStageSPIRVData> stages;
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String error;
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String current_source;
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RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX;
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bool build_ok = true;
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if (!is_compute) {
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//vertex stage
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StringBuilder builder;
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_build_variant_code(builder, variant, p_data.version, stage_templates[STAGE_TYPE_VERTEX]);
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current_source = builder.as_string();
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RD::ShaderStageSPIRVData stage;
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stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
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if (stage.spirv.is_empty()) {
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build_ok = false;
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} else {
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stage.shader_stage = RD::SHADER_STAGE_VERTEX;
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stages.push_back(stage);
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}
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}
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if (!is_compute && build_ok) {
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//fragment stage
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current_stage = RD::SHADER_STAGE_FRAGMENT;
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StringBuilder builder;
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_build_variant_code(builder, variant, p_data.version, stage_templates[STAGE_TYPE_FRAGMENT]);
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current_source = builder.as_string();
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RD::ShaderStageSPIRVData stage;
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stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
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if (stage.spirv.is_empty()) {
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build_ok = false;
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} else {
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stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
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stages.push_back(stage);
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}
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}
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if (is_compute) {
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//compute stage
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current_stage = RD::SHADER_STAGE_COMPUTE;
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StringBuilder builder;
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_build_variant_code(builder, variant, p_data.version, stage_templates[STAGE_TYPE_COMPUTE]);
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current_source = builder.as_string();
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RD::ShaderStageSPIRVData stage;
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stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
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if (stage.spirv.is_empty()) {
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build_ok = false;
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} else {
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stage.shader_stage = RD::SHADER_STAGE_COMPUTE;
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stages.push_back(stage);
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}
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}
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if (!build_ok) {
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ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(variant) + " (" + variant_defines[variant].text.get_data() + ").");
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ERR_PRINT(error);
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#ifdef DEBUG_ENABLED
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ERR_PRINT("code:\n" + current_source.get_with_code_lines());
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#endif
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return;
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}
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Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(variant));
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Vector<String> variant_stage_sources = _build_variant_stage_sources(variant, p_data);
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Vector<RD::ShaderStageSPIRVData> variant_stages = compile_stages(variant_stage_sources);
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ERR_FAIL_COND(variant_stages.is_empty());
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Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(variant_stages, name + ":" + itos(variant));
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ERR_FAIL_COND(shader_data.is_empty());
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{
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@@ -351,6 +320,20 @@ void ShaderRD::_compile_variant(uint32_t p_variant, CompileData p_data) {
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}
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}
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Vector<String> ShaderRD::version_build_variant_stage_sources(RID p_version, int p_variant) {
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Version *version = version_owner.get_or_null(p_version);
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ERR_FAIL_NULL_V(version, Vector<String>());
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if (version->dirty) {
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_initialize_version(version);
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}
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CompileData compile_data;
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compile_data.version = version;
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compile_data.group = variant_to_group[p_variant];
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return _build_variant_stage_sources(p_variant, compile_data);
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}
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RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
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Version *version = version_owner.get_or_null(p_version);
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RS::ShaderNativeSourceCode source_code;
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@@ -404,6 +387,13 @@ RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_versio
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return source_code;
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}
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String ShaderRD::version_get_cache_file_relative_path(RID p_version, int p_group, const String &p_api_name) {
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Version *version = version_owner.get_or_null(p_version);
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ERR_FAIL_NULL_V(version, String());
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return _get_cache_file_relative_path(version, p_group, p_api_name);
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}
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String ShaderRD::_version_get_sha1(Version *p_version) const {
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StringBuilder hash_build;
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@@ -437,17 +427,31 @@ String ShaderRD::_version_get_sha1(Version *p_version) const {
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static const char *shader_file_header = "GDSC";
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static const uint32_t cache_file_version = 4;
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String ShaderRD::_get_cache_file_path(Version *p_version, int p_group) {
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const String &sha1 = _version_get_sha1(p_version);
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const String &api_safe_name = String(RD::get_singleton()->get_device_api_name()).validate_filename().to_lower();
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const String &path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + "." + api_safe_name + ".cache";
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return path;
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String ShaderRD::_get_cache_file_relative_path(Version *p_version, int p_group, const String &p_api_name) {
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String sha1 = _version_get_sha1(p_version);
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return name.path_join(group_sha256[p_group]).path_join(sha1) + "." + p_api_name + ".cache";
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}
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String ShaderRD::_get_cache_file_path(Version *p_version, int p_group, const String &p_api_name, bool p_user_dir) {
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const String &shader_cache_dir = p_user_dir ? shader_cache_user_dir : shader_cache_res_dir;
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String relative_path = _get_cache_file_relative_path(p_version, p_group, p_api_name);
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return shader_cache_dir.path_join(relative_path);
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}
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bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
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const String &path = _get_cache_file_path(p_version, p_group);
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Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
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String api_safe_name = String(RD::get_singleton()->get_device_api_name()).validate_filename().to_lower();
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Ref<FileAccess> f;
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if (shader_cache_user_dir_valid) {
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f = FileAccess::open(_get_cache_file_path(p_version, p_group, api_safe_name, true), FileAccess::READ);
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}
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if (f.is_null()) {
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f = FileAccess::open(_get_cache_file_path(p_version, p_group, api_safe_name, false), FileAccess::READ);
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}
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if (f.is_null()) {
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const String &sha1 = _version_get_sha1(p_version);
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print_verbose(vformat("Shader cache miss for %s", name.path_join(group_sha256[p_group]).path_join(sha1)));
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return false;
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}
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@@ -506,19 +510,14 @@ bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
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}
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void ShaderRD::_save_to_cache(Version *p_version, int p_group) {
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ERR_FAIL_COND(!shader_cache_dir_valid);
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const String &path = _get_cache_file_path(p_version, p_group);
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ERR_FAIL_COND(!shader_cache_user_dir_valid);
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String api_safe_name = String(RD::get_singleton()->get_device_api_name()).validate_filename().to_lower();
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const String &path = _get_cache_file_path(p_version, p_group, api_safe_name, true);
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Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
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ERR_FAIL_COND(f.is_null());
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f->store_buffer((const uint8_t *)shader_file_header, 4);
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f->store_32(cache_file_version); // File version.
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uint32_t variant_count = group_to_variant_map[p_group].size();
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f->store_32(variant_count); // Variant count.
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for (uint32_t i = 0; i < variant_count; i++) {
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int variant_id = group_to_variant_map[p_group][i];
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f->store_32(p_version->variant_data[variant_id].size()); // Stage count.
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f->store_buffer(p_version->variant_data[variant_id].ptr(), p_version->variant_data[variant_id].size());
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}
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PackedByteArray shader_cache_bytes = ShaderRD::save_shader_cache_bytes(group_to_variant_map[p_group], p_version->variant_data);
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f->store_buffer(shader_cache_bytes);
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}
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void ShaderRD::_allocate_placeholders(Version *p_version, int p_group) {
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@@ -543,10 +542,8 @@ void ShaderRD::_compile_version_start(Version *p_version, int p_group) {
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p_version->dirty = false;
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#if ENABLE_SHADER_CACHE
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if (shader_cache_dir_valid) {
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if (_load_from_cache(p_version, p_group)) {
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return;
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}
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if (_load_from_cache(p_version, p_group)) {
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return;
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}
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#endif
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@@ -595,7 +592,7 @@ void ShaderRD::_compile_version_end(Version *p_version, int p_group) {
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return;
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}
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#if ENABLE_SHADER_CACHE
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else if (shader_cache_dir_valid) {
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else if (shader_cache_user_dir_valid) {
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_save_to_cache(p_version, p_group);
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}
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#endif
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@@ -714,6 +711,11 @@ bool ShaderRD::version_free(RID p_version) {
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}
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Version *version = version_owner.get_or_null(p_version);
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if (version->embedded) {
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MutexLock lock(shader_versions_embedded_set_mutex);
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shader_versions_embedded_set.erase({ this, p_version });
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}
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version->mutex->lock();
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_clear_version(version);
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version_owner.free(p_version);
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@@ -737,6 +739,14 @@ bool ShaderRD::is_variant_enabled(int p_variant) const {
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return variants_enabled[p_variant];
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}
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int64_t ShaderRD::get_variant_count() const {
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return variants_enabled.size();
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}
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int ShaderRD::get_variant_to_group(int p_variant) const {
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return variant_to_group[p_variant];
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}
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void ShaderRD::enable_group(int p_group) {
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ERR_FAIL_INDEX(p_group, group_enabled.size());
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@@ -760,6 +770,18 @@ bool ShaderRD::is_group_enabled(int p_group) const {
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return group_enabled[p_group];
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}
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int64_t ShaderRD::get_group_count() const {
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return group_enabled.size();
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}
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const LocalVector<int> &ShaderRD::get_group_to_variants(int p_group) const {
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return group_to_variant_map[p_group];
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}
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const String &ShaderRD::get_name() const {
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return name;
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}
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bool ShaderRD::shader_cache_cleanup_on_start = false;
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ShaderRD::ShaderRD() {
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@@ -778,12 +800,12 @@ ShaderRD::ShaderRD() {
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base_compute_defines = base_compute_define_text.ascii();
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}
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void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines, const Vector<RD::PipelineImmutableSampler> &r_immutable_samplers) {
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immutable_samplers = r_immutable_samplers;
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void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines, const Vector<RD::PipelineImmutableSampler> &p_immutable_samplers) {
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ERR_FAIL_COND(variant_defines.size());
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ERR_FAIL_COND(p_variant_defines.is_empty());
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general_defines = p_general_defines.utf8();
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immutable_samplers = p_immutable_samplers;
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// When initialized this way, there is just one group and its always enabled.
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group_to_variant_map.insert(0, LocalVector<int>{});
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@@ -796,13 +818,18 @@ void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String
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group_to_variant_map[0].push_back(i);
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}
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if (!shader_cache_dir.is_empty()) {
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if (!shader_cache_user_dir.is_empty() || !shader_cache_res_dir.is_empty()) {
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group_sha256.resize(1);
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_initialize_cache();
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}
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}
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void ShaderRD::_initialize_cache() {
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shader_cache_user_dir_valid = !shader_cache_user_dir.is_empty();
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if (!shader_cache_user_dir_valid) {
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return;
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}
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for (const KeyValue<int, LocalVector<int>> &E : group_to_variant_map) {
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StringBuilder hash_build;
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@@ -819,34 +846,44 @@ void ShaderRD::_initialize_cache() {
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group_sha256[E.key] = hash_build.as_string().sha256_text();
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Ref<DirAccess> d = DirAccess::open(shader_cache_dir);
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ERR_FAIL_COND(d.is_null());
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if (d->change_dir(name) != OK) {
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Error err = d->make_dir(name);
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ERR_FAIL_COND(err != OK);
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d->change_dir(name);
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}
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if (!shader_cache_user_dir.is_empty()) {
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// Validate if it's possible to write to all the directories required by in the user directory.
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Ref<DirAccess> d = DirAccess::open(shader_cache_user_dir);
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if (d.is_null()) {
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shader_cache_user_dir_valid = false;
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ERR_FAIL_MSG(vformat("Unable to open shader cache directory at %s.", shader_cache_user_dir));
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}
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// Erase other versions?
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if (shader_cache_cleanup_on_start) {
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if (d->change_dir(name) != OK) {
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Error err = d->make_dir(name);
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if (err != OK) {
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||||
shader_cache_user_dir_valid = false;
|
||||
ERR_FAIL_MSG(vformat("Unable to create shader cache directory %s at %s.", name, shader_cache_user_dir));
|
||||
}
|
||||
|
||||
d->change_dir(name);
|
||||
}
|
||||
|
||||
if (d->change_dir(group_sha256[E.key]) != OK) {
|
||||
Error err = d->make_dir(group_sha256[E.key]);
|
||||
if (err != OK) {
|
||||
shader_cache_user_dir_valid = false;
|
||||
ERR_FAIL_MSG(vformat("Unable to create shader cache directory %s/%s at %s.", name, group_sha256[E.key], shader_cache_user_dir));
|
||||
}
|
||||
}
|
||||
}
|
||||
//
|
||||
if (d->change_dir(group_sha256[E.key]) != OK) {
|
||||
Error err = d->make_dir(group_sha256[E.key]);
|
||||
ERR_FAIL_COND(err != OK);
|
||||
}
|
||||
shader_cache_dir_valid = true;
|
||||
|
||||
print_verbose("Shader '" + name + "' (group " + itos(E.key) + ") SHA256: " + group_sha256[E.key]);
|
||||
}
|
||||
}
|
||||
|
||||
// Same as above, but allows specifying shader compilation groups.
|
||||
void ShaderRD::initialize(const Vector<VariantDefine> &p_variant_defines, const String &p_general_defines) {
|
||||
void ShaderRD::initialize(const Vector<VariantDefine> &p_variant_defines, const String &p_general_defines, const Vector<RD::PipelineImmutableSampler> &p_immutable_samplers) {
|
||||
ERR_FAIL_COND(variant_defines.size());
|
||||
ERR_FAIL_COND(p_variant_defines.is_empty());
|
||||
|
||||
general_defines = p_general_defines.utf8();
|
||||
immutable_samplers = p_immutable_samplers;
|
||||
|
||||
int max_group_id = 0;
|
||||
|
||||
@@ -877,14 +914,38 @@ void ShaderRD::initialize(const Vector<VariantDefine> &p_variant_defines, const
|
||||
}
|
||||
}
|
||||
|
||||
if (!shader_cache_dir.is_empty()) {
|
||||
if (!shader_cache_user_dir.is_empty()) {
|
||||
group_sha256.resize(max_group_id + 1);
|
||||
_initialize_cache();
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderRD::set_shader_cache_dir(const String &p_dir) {
|
||||
shader_cache_dir = p_dir;
|
||||
void ShaderRD::shaders_embedded_set_lock() {
|
||||
shader_versions_embedded_set_mutex.lock();
|
||||
}
|
||||
|
||||
const ShaderRD::ShaderVersionPairSet &ShaderRD::shaders_embedded_set_get() {
|
||||
return shader_versions_embedded_set;
|
||||
}
|
||||
|
||||
void ShaderRD::shaders_embedded_set_unlock() {
|
||||
shader_versions_embedded_set_mutex.unlock();
|
||||
}
|
||||
|
||||
void ShaderRD::set_shader_cache_user_dir(const String &p_dir) {
|
||||
shader_cache_user_dir = p_dir;
|
||||
}
|
||||
|
||||
const String &ShaderRD::get_shader_cache_user_dir() {
|
||||
return shader_cache_user_dir;
|
||||
}
|
||||
|
||||
void ShaderRD::set_shader_cache_res_dir(const String &p_dir) {
|
||||
shader_cache_res_dir = p_dir;
|
||||
}
|
||||
|
||||
const String &ShaderRD::get_shader_cache_res_dir() {
|
||||
return shader_cache_res_dir;
|
||||
}
|
||||
|
||||
void ShaderRD::set_shader_cache_save_compressed(bool p_enable) {
|
||||
@@ -899,7 +960,78 @@ void ShaderRD::set_shader_cache_save_debug(bool p_enable) {
|
||||
shader_cache_save_debug = p_enable;
|
||||
}
|
||||
|
||||
String ShaderRD::shader_cache_dir;
|
||||
Vector<RD::ShaderStageSPIRVData> ShaderRD::compile_stages(const Vector<String> &p_stage_sources) {
|
||||
RD::ShaderStageSPIRVData stage;
|
||||
Vector<RD::ShaderStageSPIRVData> stages;
|
||||
String error;
|
||||
RD::ShaderStage compilation_failed_stage = RD::SHADER_STAGE_MAX;
|
||||
bool compilation_failed = false;
|
||||
for (int64_t i = 0; i < p_stage_sources.size() && !compilation_failed; i++) {
|
||||
if (p_stage_sources[i].is_empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::ShaderStage(i), p_stage_sources[i], RD::SHADER_LANGUAGE_GLSL, &error);
|
||||
stage.shader_stage = RD::ShaderStage(i);
|
||||
if (!stage.spirv.is_empty()) {
|
||||
stages.push_back(stage);
|
||||
|
||||
} else {
|
||||
compilation_failed_stage = RD::ShaderStage(i);
|
||||
compilation_failed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (compilation_failed) {
|
||||
ERR_PRINT("Error compiling " + String(compilation_failed_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (compilation_failed_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader.");
|
||||
ERR_PRINT(error);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_PRINT("code:\n" + p_stage_sources[compilation_failed_stage].get_with_code_lines());
|
||||
#endif
|
||||
|
||||
return Vector<RD::ShaderStageSPIRVData>();
|
||||
} else {
|
||||
return stages;
|
||||
}
|
||||
}
|
||||
|
||||
PackedByteArray ShaderRD::save_shader_cache_bytes(const LocalVector<int> &p_variants, const Vector<Vector<uint8_t>> &p_variant_data) {
|
||||
uint32_t variant_count = p_variants.size();
|
||||
PackedByteArray bytes;
|
||||
int64_t total_size = 0;
|
||||
total_size += 4 + sizeof(uint32_t) * 2;
|
||||
for (uint32_t i = 0; i < variant_count; i++) {
|
||||
total_size += sizeof(uint32_t) + p_variant_data[p_variants[i]].size();
|
||||
}
|
||||
|
||||
bytes.resize(total_size);
|
||||
|
||||
uint8_t *bytes_ptr = bytes.ptrw();
|
||||
memcpy(bytes_ptr, shader_file_header, 4);
|
||||
bytes_ptr += 4;
|
||||
|
||||
*(uint32_t *)(bytes_ptr) = cache_file_version;
|
||||
bytes_ptr += sizeof(uint32_t);
|
||||
|
||||
*(uint32_t *)(bytes_ptr) = variant_count;
|
||||
bytes_ptr += sizeof(uint32_t);
|
||||
|
||||
for (uint32_t i = 0; i < variant_count; i++) {
|
||||
int variant_id = p_variants[i];
|
||||
*(uint32_t *)(bytes_ptr) = uint32_t(p_variant_data[variant_id].size());
|
||||
bytes_ptr += sizeof(uint32_t);
|
||||
|
||||
memcpy(bytes_ptr, p_variant_data[variant_id].ptr(), p_variant_data[variant_id].size());
|
||||
bytes_ptr += p_variant_data[variant_id].size();
|
||||
}
|
||||
|
||||
DEV_ASSERT((bytes.ptrw() + bytes.size()) == bytes_ptr);
|
||||
return bytes;
|
||||
}
|
||||
|
||||
String ShaderRD::shader_cache_user_dir;
|
||||
String ShaderRD::shader_cache_res_dir;
|
||||
bool ShaderRD::shader_cache_save_compressed = true;
|
||||
bool ShaderRD::shader_cache_save_compressed_zstd = true;
|
||||
bool ShaderRD::shader_cache_save_debug = true;
|
||||
|
||||
Reference in New Issue
Block a user