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Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
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@@ -342,7 +342,7 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
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camera->set_global_transform(to_camera_transform(camera_cursor));
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if (orthogonal) {
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float half_fov = Math::deg2rad(get_fov()) / 2.0;
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float half_fov = Math::deg_to_rad(get_fov()) / 2.0;
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float height = 2.0 * cursor.distance * Math::tan(half_fov);
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camera->set_orthogonal(height, get_znear(), get_zfar());
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} else {
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@@ -2144,7 +2144,7 @@ void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, cons
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}
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const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
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const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
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const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
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const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
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const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
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@@ -2177,7 +2177,7 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
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// Scale mouse sensitivity with camera FOV scale when zoomed in to make it easier to point at things.
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const real_t degrees_per_pixel = real_t(EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity")) * MIN(1.0, cursor.fov_scale);
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const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
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const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
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const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
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// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
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@@ -4546,7 +4546,7 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
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break;
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}
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static const float orthogonal_threshold = Math::cos(Math::deg2rad(87.0f));
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static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(87.0f));
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bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold;
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double angle = 0.0f;
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@@ -4566,10 +4566,10 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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snap = spatial_editor->get_rotate_snap();
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}
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angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
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angle = Math::rad_to_deg(angle) + snap * 0.5; //else it won't reach +180
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angle -= Math::fmod(angle, snap);
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set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
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angle = Math::deg2rad(angle);
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angle = Math::deg_to_rad(angle);
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bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
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@@ -5737,7 +5737,7 @@ void Node3DEditor::_xform_dialog_action() {
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for (int i = 0; i < 3; i++) {
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translate[i] = xform_translate[i]->get_text().to_float();
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rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_float());
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rotate[i] = Math::deg_to_rad(xform_rotate[i]->get_text().to_float());
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scale[i] = xform_scale[i]->get_text().to_float();
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}
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@@ -7623,10 +7623,10 @@ void Node3DEditor::_load_default_preview_settings() {
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// On any not-tidally-locked planet, a sun would have an angular altitude
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// of 60 degrees as the average of all points on the sphere at noon.
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// The azimuth choice is arbitrary, but ideally shouldn't be on an axis.
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sun_rotation = Vector2(-Math::deg2rad(60.0), Math::deg2rad(150.0));
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sun_rotation = Vector2(-Math::deg_to_rad(60.0), Math::deg_to_rad(150.0));
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sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
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sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
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sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
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sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
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sun_direction->update();
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environ_sky_color->set_pick_color(Color(0.385, 0.454, 0.55));
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environ_ground_color->set_pick_color(Color(0.2, 0.169, 0.133));
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@@ -7669,8 +7669,8 @@ void Node3DEditor::_update_preview_environment() {
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}
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}
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sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
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sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
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sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
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sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
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bool disable_env = world_env_count > 0 || environ_button->is_pressed();
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@@ -7703,15 +7703,15 @@ void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
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sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
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sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
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sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
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sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
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sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
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sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
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sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
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_preview_settings_changed();
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}
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}
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void Node3DEditor::_sun_direction_angle_set() {
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sun_rotation.x = Math::deg2rad(-sun_angle_altitude->get_value());
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sun_rotation.y = Math::deg2rad(180.0 - sun_angle_azimuth->get_value());
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sun_rotation.x = Math::deg_to_rad(-sun_angle_altitude->get_value());
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sun_rotation.y = Math::deg_to_rad(180.0 - sun_angle_azimuth->get_value());
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_preview_settings_changed();
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}
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