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Move NavigationMeshEditorPlugin to Recast module as should be
Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules.
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@@ -88,7 +88,6 @@
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#include "editor/plugins/mesh_editor_plugin.h"
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#include "editor/plugins/mesh_instance_editor_plugin.h"
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#include "editor/plugins/multimesh_editor_plugin.h"
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#include "editor/plugins/navigation_mesh_editor_plugin.h"
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#include "editor/plugins/navigation_polygon_editor_plugin.h"
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#include "editor/plugins/particles_2d_editor_plugin.h"
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#include "editor/plugins/particles_editor_plugin.h"
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@@ -5365,7 +5364,6 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(TextureEditorPlugin(this)));
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add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
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add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
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add_editor_plugin(memnew(NavigationMeshEditorPlugin(this)));
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add_editor_plugin(memnew(SkeletonEditorPlugin(this)));
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add_editor_plugin(memnew(PhysicalBonePlugin(this)));
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