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Add methods to get argument count of methods
Added to: * `Callable`s * `Object`s * `ClassDB` * `Script(Instance)`s
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@@ -80,6 +80,21 @@ ObjectID GDScriptUtilityCallable::get_object() const {
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return ObjectID();
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}
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int GDScriptUtilityCallable::get_argument_count(bool &r_is_valid) const {
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switch (type) {
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case TYPE_INVALID:
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r_is_valid = false;
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return 0;
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case TYPE_GLOBAL:
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r_is_valid = true;
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return Variant::get_utility_function_argument_count(function_name);
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case TYPE_GDSCRIPT:
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r_is_valid = true;
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return GDScriptUtilityFunctions::get_function_argument_count(function_name);
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}
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ERR_FAIL_V_MSG(0, "Invalid type.");
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}
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void GDScriptUtilityCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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switch (type) {
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case TYPE_INVALID:
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