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Merge pull request #108947 from mihe/gdscript-reload-crash

Fix crash when GDScript scripts are reloaded during initial import
This commit is contained in:
Thaddeus Crews
2025-07-24 20:49:42 -05:00

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@@ -187,9 +187,9 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
return instance;
}
initializer = _super_constructor(this);
if (initializer != nullptr) {
initializer->call(instance, p_args, p_argcount, r_error);
GDScriptFunction *applicable_initializer = _super_constructor(this);
if (applicable_initializer != nullptr) {
applicable_initializer->call(instance, p_args, p_argcount, r_error);
if (r_error.error != Callable::CallError::CALL_OK) {
String error_text = Variant::get_call_error_text(instance->owner, "_init", p_args, p_argcount, r_error);
instance->script = Ref<GDScript>();