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Implement decals

Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
This commit is contained in:
Juan Linietsky
2020-04-14 00:05:21 -03:00
parent 451d5bd492
commit 5944eb6e7f
35 changed files with 1654 additions and 67 deletions

View File

@@ -39,6 +39,7 @@ void LightClusterBuilder::begin(const Transform &p_view_transform, const CameraM
//reset counts
light_count = 0;
refprobe_count = 0;
decal_count = 0;
item_count = 0;
sort_id_count = 0;
}