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Implement decals
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
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@@ -39,6 +39,7 @@ void LightClusterBuilder::begin(const Transform &p_view_transform, const CameraM
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//reset counts
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light_count = 0;
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refprobe_count = 0;
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decal_count = 0;
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item_count = 0;
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sort_id_count = 0;
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}
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