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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

-Changed Godot exit to be clean.

-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
This commit is contained in:
Juan Linietsky
2015-04-20 19:38:02 -03:00
parent 28c4afeb57
commit 59154cccf9
37 changed files with 263 additions and 68 deletions

View File

@@ -1280,8 +1280,10 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
del->set_text("Del");
del->connect("pressed",this,"_item_del");
/*
Button *save = memnew( Button );
//props_base->add_child(save);
props_base->add_child(save);
save->set_anchor(MARGIN_LEFT,ANCHOR_END);
save->set_anchor(MARGIN_RIGHT,ANCHOR_END);
save->set_anchor(MARGIN_TOP,ANCHOR_END);
@@ -1290,7 +1292,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
save->set_end( Point2(10,20) );
save->set_text("Save");
save->connect("pressed",this,"_save");
*/
popup_platform = memnew( MenuButton );
popup_platform->set_text("Copy To Platform..");
popup_platform->set_disabled(true);
@@ -1409,6 +1411,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
device_input->add_child(device_index);
/*
save = memnew( Button );
input_base->add_child(save);
save->set_anchor(MARGIN_LEFT,ANCHOR_END);
@@ -1419,7 +1422,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
save->set_end( Point2(10,20) );
save->set_text("Save");
save->connect("pressed",this,"_save");
*/
setting=false;
//translations