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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
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@@ -1280,8 +1280,10 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
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del->set_text("Del");
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del->connect("pressed",this,"_item_del");
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/*
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Button *save = memnew( Button );
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//props_base->add_child(save);
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props_base->add_child(save);
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save->set_anchor(MARGIN_LEFT,ANCHOR_END);
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save->set_anchor(MARGIN_RIGHT,ANCHOR_END);
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save->set_anchor(MARGIN_TOP,ANCHOR_END);
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@@ -1290,7 +1292,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
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save->set_end( Point2(10,20) );
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save->set_text("Save");
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save->connect("pressed",this,"_save");
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*/
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popup_platform = memnew( MenuButton );
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popup_platform->set_text("Copy To Platform..");
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popup_platform->set_disabled(true);
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@@ -1409,6 +1411,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
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device_input->add_child(device_index);
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/*
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save = memnew( Button );
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input_base->add_child(save);
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save->set_anchor(MARGIN_LEFT,ANCHOR_END);
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@@ -1419,7 +1422,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
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save->set_end( Point2(10,20) );
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save->set_text("Save");
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save->connect("pressed",this,"_save");
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*/
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setting=false;
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//translations
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