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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
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@@ -332,7 +332,8 @@ SampleLibraryEditor::SampleLibraryEditor() {
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play->set_pos(Point2( 5, 5 ));
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play->set_size( Size2(1,1 ) );
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play->set_toggle_mode(true);
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//add_child(play);
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add_child(play);
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play->hide();
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stop = memnew( Button );
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