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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
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@@ -105,6 +105,13 @@ class GridMapEditor : public VBoxContainer {
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RID duplicate_mesh;
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RID duplicate_instance;
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RID indicator_mat;
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RID inner_mat;
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RID outer_mat;
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RID inner_mat_dup;
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RID outer_mat_dup;
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bool updating;
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