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-Changed Godot exit to be clean.

-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
This commit is contained in:
Juan Linietsky
2015-04-20 19:38:02 -03:00
parent 28c4afeb57
commit 59154cccf9
37 changed files with 263 additions and 68 deletions

View File

@@ -107,6 +107,21 @@ PackedData::PackedData() {
add_pack_source(memnew(PackedSourcePCK));
}
void PackedData::_free_packed_dirs(PackedDir *p_dir) {
for (Map<String,PackedDir*>::Element *E=p_dir->subdirs.front();E;E=E->next())
_free_packed_dirs(E->get());
memdelete(p_dir);
}
PackedData::~PackedData() {
for(int i=0;i<sources.size();i++) {
memdelete(sources[i]);
}
_free_packed_dirs(root);
}
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