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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
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@@ -254,6 +254,7 @@ FileAccessNetworkClient::~FileAccessNetworkClient() {
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quit=true;
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sem->post();
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Thread::wait_to_finish(thread);
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memdelete(thread);
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}
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memdelete(blockrequest_mutex);
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